In this course, author Dan Ablan walks through the process of
understanding the modo workflow while learning to create 3D
models and animations. The course teaches fundamental tasks,
such as modeling polygons and applying materials with the
Shader Tree, while exploring scene building in depth through
advanced lighting, camera, and animation techniques. The
course also covers modo's schematic tools and shows how to
render animations for various playback media. Exercise files
accompany the course.