Modeling a Character in 3ds Max with Ryan Kittleson
covers the process of designing and building a 3D
human character that can be used for feature film,
broadcast, and games. The course begins with an
overview of the 3ds Max tools and techniques used
in character modeling, and how human anatomy is
represented using 3D geometry. Once this foundation
is in place, the rest of the course goes step by
step through the actual process used to model a
simple human character from the ground up, including
facial features, musculature, and details such as
hair and clothing. Exercise files are included
with the course.